Despite a smooth landing into the bowels of the Treasury, it took them a moment to get their bearings. Apparently, the place had been reorganized since their last visit. Although they recognized the room, they didn’t recognize its contents, which amounted to a few antiques on display in the middle of the room (battered plate armor, old shields, a fur coat, and a flower under a glass dome).
Adamir and
Ralnur immediately set about looting the place.
Belden’s top concern, however, was getting out.
Valra volunteered to cast Spider Climb to allow him to escape, and he eagerly agreed. After borrowing 150ft of rope, he walked up the walls (although he voiced some disappointment that he hadn’t been given the ability to fly) and reached the cellar of his inn. After a moment, he called back down to them, “ah, does anyone know how to tie knots??”
Tessel shouted instructions at him as best as she could.
Ardwyn, meanwhile, stealthily crept out into the hallway. Though she saw no movement, she heard the scrape of metal on stone a few rooms away. She slipped over to the room across the hall and found herself surrounded by a wealth of magical items: a moving driftwood statue of an elk that stared at her and posed majestically, an intricately designed golden scimitar, a pair of purple gloves, a helm with glowing red eyes, a small golden orb dangling from a leather collar, and a variety of potions by the wall.
Tessel wandered into the room (with rather less stealth) and picked up the helm with the glowing eyes to inspect it. It suddenly began to vibrate and shake violently in her hands, and she dropped it quickly. It clattered to the floor, its eyes glowing stronger than before. She decided not to pick it up again, and although she didn't detect anything when casting Detect Evil, she nevertheless warned her companions not to touch it.
Ardwyn, meanwhile, had enough arcane insight to identify the elk as a harmless decorative statue. But what caught her eye even more strongly was a blue-and-silver dagger, which she inspected and identified as a Wind Blade (a dagger with magically extended reach). She put it in her belt for later use and went back into the hall to scout some more.
Adamir and
Ralnur took some of the items in the first room, but decided not to take the ruined plate armor, instead sending it clanking to the floor.
Ralnur tried to take the flower, but it dissolved into dust as soon as he picked up the glass dome protecting it. Frustrated, he threw the glass against the wall, where it shattered loudly.
All this noise was alarming
Ardwyn, who was continuing to sneak quietly down the hall. For a moment, she heard the metal sound pause, before it continued as before. Creeping forward, she saw that the next rooms were dedicated to storing books and a large collection of small lockboxes. In the latter room, a magical construct (an animated suit of rickety, half-completed splint armor) was pulling out one of the lockboxes. It froze in place as they stared at each other.
Back in the previous rooms,
Valra happily collected the magic collar, while
Adamir gathered the other items and inspected a small chest at the end of the room. It contained nothing except a red velvet pillow with an indentation where something spherical used to sit.
Ralnur was helping to gather the potions, tossing them into the Bag of Holding. It wasn’t a difficult toss, but somehow he missed with his last throw, and the potion (a dark brass bottle leaking smoke) hit the ground hard. The cork popped out, and almost immediately the room was filled with a dark smoke, impossible to see through.
Valra acted quickly, casting Dispel Magic. Just as quickly, the smoke dissipated, and the bottle was left inert on the floor.
All of this commotion, unfortunately, finally triggered the Treasury’s guardians. The construct looking at
Ardwyn stood up, turned to face her, and began to march threateningly, its steps echoed by a dozen other constructs farther down the hall. The rogue jumped back out of the room, but the guardians charged forward to join combat.
Ardwyn landed the first blow with her new Wind Blade, slicing at the nearby construct from several steps away. To her surprise, after one hit it clattered into pieces on the floor. Clearly these were not built for combat.
Tessel ran forward and took a position next to the rogue, blocking the hallway. From one of the far rooms, three animated armors marched out and attacked. Unlike the rickety construct that the rogue had destroyed, these were complete suits of spiked plate armor, obviously designed for fighting. Yet as they swung their morningstars again and again, they couldn't penetrate the paladin's thick armor, and they barely landed one hit on
Ardwyn (as she dodged with uncanny skill) before deciding to reconsider their tactics.
Adamir and
Ralnur ran toward the fray, shouting, and the ranger took two shots with his longbow.
Valra first ducked into the room they had arrived in to check if Belden had finished sending down the rope (he had) before coming back into the hallway and casting Dispel Magic once again, this time on one of the armors attacking
Tessel. The spell seemed to shut it down without killing it, almost as if the thing had fallen unconscious. The paladin took a swing and dented it deeply with her longsword. The other armor tried to drag its fallen companion back to safety, but by then
Ralnur had arrived, and he smashed it to pieces with two mighty blows from his greataxe.
Ardwyn took this opportunity to literally leap into the fray, launching herself past the armors and into one of the back rooms. One of them had apparently been used to store the animated armors and constructs, while the other was full of money chests. She shouted that she had found the gold while she slashed out with her daggers at the constructs nearby. Sadly, she couldn’t manage to land a hit, and she quickly found herself surrounded by enemies on all sides.
Valra, seeing that they were badly outnumbered, decided to even things out a bit. Casting Conjure Animals, she summoned eight fey panthers in the midst of the crowd of enemies. Seven of them immediately caused chaos, attacking the myriad constructs and drawing their attention. The druid kept one of them back with her, and she gingerly took out the magical collar and put it on the panther, waiting to see what it might do. To her delight, the panther instantly looked more healthy and handsome, its fur perfectly clean and shiny. Satisfied,
Valra followed up by casting Barkskin (turning it into an oddly handsome tree-panther) and sending it into the fray.
The others, appreciating the respite, continued to do their part in the melee.
Ralnur recklessly smashed apart another of the animated armors, while
Tessel broke the constructs with her sword, one after another.
Ardwyn cunningly leapt out of reach of her enemies and went to open the chests, discovering that there was indeed a significant amount of gold to be had.
Adamir ran in to take her place in the middle of all the constructs and landed two solid blows against the last suit of armor, which soon fell. The remaining constructs were clumsy things, and several accidentally smashed each other to bits. With the real fighters destroyed, and facing both the party and the panthers, the constructs never stood a chance. In short order, they were all destroyed.
Ralnur, eager for his reward, picked up the entire chest of gold and dumped it straight into the Bag of Holding.
Ardwyn checked out the smaller chests, finding that they were full of silver. She helped herself to a few secret handfuls before putting the rest in the bag.
Valra, meanwhile, gathered her panthers and laid down across them, enjoying a well-deserved rest.
With the coast clear, the party split up to examine what else they might want to take.
Ardwyn searched the book room for anything related to the ancient history of Rakos, though she only found one damaged tome that was so obtuse she could hardly understand what it said.
Ralnur went back to the magic item room and picked up the helm that
Tessel had warned him about, and it promptly exploded in his face, blasting both the half-orc and the driftwood statue with fire.
Adamir went into the lockbox room to see what he might retrieve. The lockboxes had magical locks, but they were flimsy enough that he was able to pry one of them open after a good ten minutes of effort. Inside he found a parchment entitled “The Last Will And Testament Of The Noble Lord Kelton”. He called for help from the others, and they were able to open a few more, finding another will, a deed to a manor, a few pieces of jewelry, and a smaller box with a more sturdy, physical lock.
Adamir calculated that they would need about eight hours to open all the lockboxes, so
Valra volunteered to climb up and tell Belden, with her panthers meowing after her as she ascended. He was a bit unnerved by the idea, but agreed to go home and let them finish up on their own time. However, about five minutes later he burst back into the inn, panicked. “The Passwall spell!” he gasped, “it only lasts an hour!” They only had about half an hour left before their escape route would disappear. They opened a few more lockboxes, while
Ralnur shook the rest to try to find the ones that jingled the most. He threw the best ones into the Bag of Holding to pry open later. With most of their hour used up, the party climbed back up the rope, one by one.
They found Belden and
Valra waiting cheerfully in the cellar room. The gnome was relieved to have them back and proudly showed them the tangled and lumpy web of innumerable knots that he had tied around all the casks in the room. They spent some time undoing the knots and recovering the party’s rope, and soon the hole in the floor vanished. They had covered their tracks successfully.
Or so they thought. When they reached the taproom at the top of the stairs, they found that they were not alone. Two dwarven guards flanked the door, each wearing the green uniform of Highrock. At one of the tables sat a smirking young man with his feet on the table. He wore a long, tight, and elaborately tailored coat, and a rapier dangled from his hip. “How nice of you to join us,” he said, his voice dripping mockery. “Did you really think you could steal from me without being detected? You obviously don’t know who you’re dealing with.” He stood up dramatically and gave a mocking bow. “I,” he pronounced, “am Marius Nethercaller, Magus Factotum of the Royal Treasury! And now, I shall be taking you to the Duke!”
The party spread out, ready for a fight, but
Tessel gave a polite bow in return. Quietly, she told her friends that they could make a run for it.
Valra, standing near the bar, picked at her nose, unimpressed.
Adamir stepped forward and asked coldly, “why shouldn’t we just kill you where you stand?” Marius looked at him haughtily, apparently unaware that he was badly outmatched, and made a dramatic gesture. “I’d like to see you try,” he scoffed. “I was trained by Golden Galen himself!” He conjured a blue flame in his off-hand, pleased to have a chance to show off.
Ardwyn took this opportunity to prick his ego, popping out from the stairwell and throwing a dagger between his legs, cutting a hole in his coat before giving a mocking curtsy. He looked back at her with rage. “Do you have any idea how much that cost?” he demanded through clenched teeth.
Adamir had heard enough. He drew his longbow and fired two shots toward Marius. Yet, improbably, both of them missed, thudding into the wooden walls of the inn. On the bright side, at least it looked like he was missing intentionally. “That’s enough!” bellowed one of the guards as he stepped forward with a stern look. “Stop playing with the boy! Listen. You’re not under arrest yet. But the Duke of Highrock
kindly requests your presence. And it would be
impolite to refuse.”
Adamir, never much one for politeness, immediately bolted out the door, carrying the Bag of Holding. “STOP HIM!” shouted Marius, but the guard at the door was far too slow to react.
Tessel then stepped forward and gently told the confused mage that she would agree to be taken to the Duke peacefully. One by one, the others followed her lead, surrendering without a fight. Marius looked back and forth between the four of them and the door, sputtering in fury. Eventually he raised his hand towards the door and shouted “Magic Missile!” Three bolts of light erupted from his palm and smashed the door to splinters, and he stormed out of the inn.
The two dwarven guards sighed in resignation and motioned for the party to follow them. Eyeing the smashed door,
Ardwyn set her bag of silver on the counter, behind which she could just barely see Belden cowering with wide eyes. As she turned to leave, she heard him squeak behind her, “thank you for your custom!”
The four of them were led by Marius and the guards to the gates of the Citadel of Highrock and through the underground passages to a large torch-lit room that served as a great hall. Behind a table on the dais sat a tall dwarf with an impressive warhammer strapped to his back and pieces of fine armor trimmed with green.
Ralnur had not seen him before, but he immediately knew he was looking at Yoren Hardhammer, the Duke of Highrock.
Marius stepped forward and threw his hand out toward the party. “These criminals were caught red-handed stealing from your Treasury, my lord! They are the fugitives who kidnapped the Duchess of Cindre! You must have them hanged!” The Duke glared at the young man icily for a long moment before he responded. “As you are so fond of reminding me, Marius, the Treasury is your jurisdiction, and your responsibility. They did not steal from me. Nevertheless...” His eyes turned toward the party. “Have you any defense?”
Tessel frowned, feigning confusion. “I don’t know what he’s talking about,” she said innocently. The others shrugged and nodded. Treasury? What Treasury?
Ralnur piped up (above the objections of the others) to say that these were the heroes who defeated the demon in the Treasury decades ago, but the Duke only seemed to be amused by this outlandish claim.
Marius’s face grew purple with rage. He began to sputter accusations, but the Duke cut him off and began asking pointed questions. When had they arrived? Where had they been staying? What would Belden say if he were questioned too? The Duke was not hostile, but he bristled whenever he detected that someone wasn't being forthright. Before long, the impatient Marius interrupted, offering to take the entire group into the Treasury to see the evidence firsthand. They agreed, and set off through the corridors once more.
Ardwyn tried to quietly tell
Valra to hide the magical collar that the druid had in her pocket, but the Duke commented loudly on how little he liked to hear whispering in his presence, and they took the hint.
Before long they reached the bottom of the Treasury once more, and they uncovered the wreckage of the battle. “You see?” said Marius. “They have ransacked the place!” The Duke did not immediately agree, but he did seem more suspicious. “You say you are innocent, yes? So you wouldn’t mind if my guards were to search you?” No one objected, and he ordered the guards to search all their belongings.
Ardwyn tried to use her roguish sleight of hand to hide her Wind Blade, but the sharp-eyed guard saw it and called out that she was hiding a dagger. “Nonsense,” said the rogue, “I was just trying to pass it to you!” She delivered this lie convincingly; the Duke rolled his eyes and told the guard to get on with the search.
Tessel, however, wasn’t sure about how long they could keep up the deception. She decided to try the opposite tactic. Without warning, she cast Zone of Truth on the entire group. Everyone, including Marius, the Duke, and his guards, was taken by surprise and fell under the spell, compelled to speak with complete honestly or not at all.
“My god,” the Duke said as he stepped back in alarm, “this would be incredibly useful at court!” He sounded startled and surprised, but not angry. Marius, on the other hand, sputtered fruitlessly, unable to make himself speak, becoming more and more frightened as he realized what had hppened.
Tessel quickly began to confess. “My lord, I’m sorry we lied to you. We were just trying to stop the evil Baldric. As my friend told you before, we are indeed the heroes of old who slew the demon here. We were just hoping to gain strength so that we could depose the Regent and return Highrock and the other duchies to independence.”
The Duke reeled at these rapid-fire revelations, but he was distracted by a thought of his own. “You,” he said, pointing sharply at Marius, “what do you think of me?” The young man’s eyes widened in surprise. “I think I’m better than you. I think you’re a stupid country lowlife who has no business running a duchy,” he said before he could stop himself. The Duke smiled wolfishly and continued, “and have you committed any capital crimes against me?” Marius tried to speak, but the words were caught in his throat. The Duke raised an eyebrow. Marius bolted toward the ramp, but
Ralnur grabbed a hold of his long-tailed coat and easily held him back. “We could tell you everything,
Tessel said helpfully, if we could be sure he won’t pass the information on to the Regent.” The Duke walked forward and gave Marius a hard smack on the head with an armored fist, knocking him unconscious, before pausing. “That was ill-considered,” he muttered. “I should’ve asked more questions while I could... But no matter. I have plenty to discuss with the rest of you.” He turned to face the party.
They quickly told him everything they knew, answering his questions with honesty and efficiency. The Duke of Highrock seemed thrilled and refreshed by the magically-enforced honesty, as he confessed that he was not skilled at the deception and politicking that his job usually entailed. As they told him about the coup in Revo, the cause of the soul sickness, and the rescue of Duchess Anna, he occasionally muttered to himself, testing simple lies against the spell, trying to confirm that these incredible revelations were really the truth.
But he seemed to accept it, and even more importantly, he seemed sympathetic. Yoren Hardhammer was no fan of Baldric (or Marius), and he had long suspected that the Regency might be behind the recent crises in Rakos. Ultimately, although he wished to avoid civil war, he agreed to lend his support to a political solution. “With three Dukes, you could at least cause Baldric a good deal of trouble," he proclaimed. "With four, you could have him removed for certain!” He volunteered to head to the capital to prepare, and he asked that they send the other friendly Dukes to join him there as soon as possible. More immediately, he would allow the party to go free, and he would ensure that Marius would not cause any problems for them.
Despite stealing from the royal vaults, getting caught by Baldric's henchman, and nearly ending up in the Citadel's dungeons, they left the city more freely than they entered, and they met no trouble along the way.
Adamir, meanwhile, had been focused on securing their hard-won loot. After leaving the inn during the initial confrontation with Marius, he had sprinted for the walls, climbed over (avoiding the guards), and ran for the same wooded area where they had made camp the previous day. After ensuring that he was not followed, he traveled back onto the grassland outside the city and kept an eye on the city gate. When they emerged, he quickly joined them and got caught up on their encounter with the Duke.
They decided to head straight back to Thordan’s hideout. When they camped that night, they took some time to study the other magical items and potions they’d found. They identified them as a Scimitar of Adrenaline, Gloves of Missile Snaring, Collar of Prettiness, Philter of Love, Potion of Giant’s Strength, and Keoghtom’s Ointment, all useful items for a party of adventurers. Their caper had paid off handsomely.
As he rested,
Adamir took another shot at decoding the letter he had found on the Seraph a few days previously. This time, his mind was working like magic. Everything clicked neatly into place, and he had the letter decoded within hours. It read:
“Fugitive Ralnur left village in Highrock countryside with SS mother, Lorwyn Unghart. Suspected hideout nearby. Interrogate locals and find hideout at any cost. Report back via locket as soon as you find anything of interest. Balthazar.”
They did not know who Balthazar was, but they were soon to find out. The next day, as they passed a crossroad, they heard a man's voice just behind them. “You’re awfully hard to track down, you know,” he said in a dry tone. Sure enough, it was a projected image of a devil, the exact same that had appeared to them at a similar crossroad long ago.
He introduced himself as Balthazar, and he asked if he might have a chance to talk. “I mean, we don’t really have a choice, do we?” asked an annoyed
Tessel. But Balthazar merely smiled and continued. “Never fear. I don't have any deals to offer. Merely a gift of information. You have been laboring under a misunderstanding: that my master’s goals are evil. A very reasonable assumption, I admit! But for once, not true.” He claimed that he was a servant of Mephistopheles, “first Prince of Hell, second only to Asmodeus in the ranks of devils.” It was common knowledge that Mephisto sought to claim the throne of Hell, he explained, but there was no way to do so until recently. Now, Mephisto had discovered a great power in Rakos, and he planned to use it to destroy Admodeus. Baldric was merely a puppet, a tool being used towards these ends. “So you see, my master may be the second of all of Hell’s evils... but if his only goal is to kill the greatest evil of them all...” He finished with a wide grin.
Ardwyn spoke up. “What about the soul sickness? When you’re done with the Mantella, will you return all the souls you’ve stolen?” Balthazar’s grin faltered. “You know about the Mantella. That’s... very interesting. Yes, Mephisto believes he needs it to destroy Asmodeus. Sadly, there is no cure for the soul sickness, and the process cannot be interrupted. Still, there are a few protective amulets that could prevent you from falling ill. I could offer one to each of you, if you like?”
Tessel shot him down tersely. “Already got one.”
The devil grimaced at that, but soon put on a winsome smile again. “All I’m asking is that you not interfere. Listen. You’ve attracted Mephisto’s personal attention. That’s never a good thing. Just go!
Live and let live! Flee this land! And I promise you that we will not pursue.”
Adamir grumbled in response. “Maybe you could show that you’re serious by killing Baldric first,” the ranger said. Balthazar gave him a sly look, and his smile broadened. “I like the way you think, ranger. Perhaps we can do something about that, you and I?”
Tessel shot
Adamir a sharp glare, but Balthazar continued before she could say anything. “Well then, I’ve taken enough of your time. You’ve heard what I had to say. Think on it!” He then vanished smoothly from their sight.
They continued walking for a short while before
Tessel moved closer to
Adamir. “I hope you realize,” she said matter-of-factly, “that if you go around making deals with devils, I
will have to kill you...”