The others swung into action. Ardwyn landed an incredible hit with a thrown dagger, while Adamir swung in from behind with his twin blades. When one of the Peacekeepers pulled out a crossbow, Valra cast a Heat Metal spell, causing him to drop the weapon and frantically try to remove his red-hot chainmail shirt.
“For God’s sake, get the chest!” shouted the captain. One of his soldiers hurried to pull out a small locked storage chest from the bottom of the wagon and tried to open it. Tessel and Ardwyn moved to stop him, but they were too late. He threw open the chest and pulled out a silver locket, which he clutched tightly in his fist, as well as two swords, which he tossed to the ground beside the wagon before bolting away from his pursuers. But just before he was able to open the locket, Adamir caught up with him and ran him through with a sword.
Near the wagon, however, the two swords that had been pulled from the chest suddenly rose into the air and began flying around, attacking the party. The battle descended into chaos. Adamir dueled with the flying swords, which proved to be nimble and slippery opponents. The captain began to shout orders to his men, but was cleaved in half by Ralnur’s axe. Valra was pursued by a spearman, but when he accidentally stuck his spear into the ground, she used a magical Thunderwave to send him flying back away from his weapon. Ardwyn teleported to her cleverly-hidden Tagger Dagger to assist the druid. In the center of the battle, despite dishing out massive damage with each swing of his axe, Ralnur was taking the brunt of the Peacekeepers’ attacks. Tessel moved in and used her Sancturary spell to protect him. Luckily, when one of the spearmen turned his attacks on the paladin herself, he slipped and stabbed himself in the foot instead.
Gradually, the tide of the battle turned decisively in the party’s favor. Tessel used her healing powers to keep the others in the fight, Adamir began to successfully shatter the flying swords, and Valra used a second Heat Metal spell to put an end to her remaining pursuer. Finally, the last soldier fell, and all was quiet. Ralnur slowly came out of his rage as if waking from a trance. They stripped the soldiers of their valuable armor, as well as the silver locket. Inside the chest, they also found a paper containing the Peacekeepers’ orders to patrol the road, signed with the name “Isabel”.
They were soon interrupted, however, by the arrival of two strangers holding longbows, who seemed unconcerned (or even impressed) by the carnage. It was soon established that these were indeed members of the band of Outcasts that the party was hoping to find. After leading the party into the nearby woods, they blindfolded and tied them up, getting the party’s tacit permission. It was all quite civil. As they were led deeper into the woods, some in the party tried to note their surroundings and memorize the path, but only Adamir was able to keep a clear trail in mind.
Eventually, the two Outcasts removed the blindfolds, revealing that they were standing near a dark crevasse, and they instructed the party to jump in. Adamir, looking down, saw that there was a bright light in the cave below. One by one, they jumped down, landing on a slanted net that cushioned their fall and gently launched them into the cave. The exception was Valra, who stunned everyone present by casting Spider Climb and walking calmly straight down the wall.
At the bottom, they saw the Outcasts’ hideout. A huge tapestry covered one wall of the cave, depicting a beautiful landscape and shining magical sunlight into the cave. The ground was covered with luxurious carpets stained with mud, and one of the Outcasts offered the party a bottle of expensive drink. Apparently, robbing merchants had left them with an overabundance of luxury goods. Near the entrance to the cave, below the net, was a pair of soft leather boots with feathers attached to the ankles; the party recognized them as Jilbin’s Flitter Slippers, which allowed the wearer to fly (albeit very slowly).
Soon the party was approached by Emmon, the leader of the Outcasts, who was unmistakable thanks to his resemblance to his uncle Rawley (excepting his blond hair and grim demeanor). He was upset after hearing that the party had killed the soldiers. “Peacekeepers we can handle,” he said gravely, “but now they’ll send Seraphs.” The party offered him the silver locket and the written orders that they had found on the soldiers, which he gladly accepted. Emmon asked them why they were seeking him out, and they tried to explain that they were hoping for his help against Baldric, but they were met by skepticism. “Let’s cut the bullshit,” he eventually said. “Why are you dressed up like the Dauntless?”
“The Dauntless?” asked Ardwyn. Ralnur explained that it was a nickname sometimes used to refer to the party, originating as the name of a popular tavern song. They asked to hear it, and he began to sing:
In yesteryear the darkness came and gazed upon our land
An evil god of madness reached out with his foul hand
But yesteryear the gods of light upon our land bestowed
A ranger, druid, paladin, a wizard and a rogue
The people and their lords alike knew danger had arrived
A demon loosed upon the land against these dauntless five
They raced to stop its mission to unlock the gates of hell
To take their stand against the foe before our nation fell
They battled monster, man, and beast before they caught their prey
Beneath the earth they saved us when the demon they did slay
Then all at once they disappeared, their dauntless service done
But if the darkness strikes again... perhaps once more they’ll come...
The rest of the party applauded his impromptu performance, and even Emmon had to smile.
Adamir explained that they were exactly who they appeared to be, resurrected 44 years after their death. Emmon narrowed his eyes. “If that’s true, tell me: what’s the last thing you spoke to Rawley about?” The half-elf responded that Rawley had gifted them silver arrows and new armor. “Yes,” said Emmon, “but what did you talk about?” Adamir reluctantly told him about the conversation about his grandfather, while Ardwyn and the others listened intently. When he finished, Emmon nodded. “Follow me,” he said. “I have something to show you.”
He led them into a separate chamber of the cave, separated from the main room by a hanging curtain. On the other side, they saw another magical tapestry depicting a moonlit lake. And on the far side of the room, sitting on a chair with a blanket over his legs, was Rawley.
The former Head Ranger looked to be in his 80s or 90s. His body seemed too small for the bits of old armor he still wore. But when Emmon gently shook him awake, he looked up with sharp eyes and spoke clearly. “I don’t think this is the afterlife,” he commented dryly, “so can someone explain to me what's going on?” Adamir told him about their death and resurrection. “That’s the second time you’ve come back from the dead, Adamir,” said Rawley. “Don’t make it a habit.” He smiled and told Emmon that he would vouch for the party.
The seven of them all shared their stories with the others. It turned out that Rawley had faked his own death when it became apparent that Baldric considered him an enemy, and they had gone underground (literally) after the Rangers were disbanded. (Rawley apologized for not stopping Baldric early, when it would have been easier.) Emmon led the new band of Outcasts to rob the rich merchants, partially to rob Baldric of the potential tax revenue and partially because they could not find a more productive way to spend their time while safely supporting themselves in hiding.
Now, knowing that Cedric and the other clerics were mounting a resistance, they seemed to find a new source of hope and purpose. The party asked Emmon about deposing his brother, the Duke of Revo. Emmon told them that he had always known he might someday need to wrest control of the duchy from his brother, but he asked them to let him do it in his own way. “I know the politics in Revo. I think I can remove my brother from power without assassination,” he said pointedly.
There was only one problem: the other dukes would not look kindly on a former outlaw taking over a duchy. If a majority of the dukes aligned against him, they could prevent him from keeping his new position. At least two of the other dukes would need to commit to supporting him. Ardwyn suggested that the party could help, and she asked Emmon which dukes they should try to persuade. “Cindre and Highrock, certainly,” he told her. “Cindre has always been the greatest opponent of the Regency. And once they’re on your side, Highrock can be encouraged to follow.” The rogue pointed out that the Duchess of Cindre was said to be a supporter of Baldric, but Rawley scoffed at the idea. “I met her when she was just a pipsqueak, maybe eight years old,” he said. “She idolized her grandmother. People don’t change that much.”
The plan slowly came together. Emmon would head to Revo with a few of his men, telling the party that “when I make my move, you’ll hear about it” and to disregard any stories they might hear about his premature demise. Rawley would be moved to Avisha’s shrine to hide with her. Emmon asked what the rest of the Outcasts should do, but without a clear job for them, it was decided that they would continue to hide in the countryside outside the shrine and await further orders.
They also discussed some of the other potential goals that the party might pursue. Emmon claimed that he was certain Baldric was somehow behind the soul sickness, while Rawley suggested seeking out the Red Monks who lived on the island in Lake Balen, since they were said to guard some powerful ancient secret.
When the party mentioned seeking out other allies, however, Rawley became tense. Mustering all his tact, Rawley informed Adamir that his grandfather, who had likely killed his parents, was the one who had unified the Elfwood clans. They treated him as some sort of prophet or war leader, and they were now one of the only forces that openly defied Baldric. “Adamir... it was so long ago,” implored Rawley. “Promise me you won’t seek your revenge. At least not yet. Not until Baldric is dealt with. Please, Adamir.”
An awkward silence filled the room. Valra, seeking to escape it, began to pace the floor, then the walls, then the ceiling. Ardwyn, hoping to join her, threw the Tagger Dagger to the ceiling, teleported up to it, and said hello. Sadly, the dagger did not stick to the stone ceiling of the cave, so the rogue quickly came back down to the ground with a loud and painful crash. On the bright side, this did cut the tension in the room somewhat, and ultimately Adamir agreed that he might be able to delay his vengeance.
The party began to leave, but before they did, they asked Emmon if he could spare any funds for them. He protested that he would need most of the Outcasts’ financial resources for his own work, but he agreed to spare 750gp for the party. They gladly accepted. One by one, they used the Flitter Slippers to ascend to the entrance of the hideout. (All except for Valra, who attempted to walk up the wall again. Unfortunately, her Spider Climb spell expired halfway up the wall, causing her to fall down into the net. She ended up using the flying boots like all the others.) Once they all reached the top, Adamir led them back to the road.
With their new gold in hand, they decided that their next step would be to visit the city of Wayport and seek out Jilbin, the gnomish merchant who had sold them their magic items in Cindre so long ago. After a few days of walking, they approached the city and beheld its gleaming white towers and walls looming over an enormous, sprawling refugee camp. Peacekeepers and local guards patrolled the roads, keeping the refugees away from the travelers. One of them approached the party as they walked, offering to sell them falsified papers, but they refused. After waiting in line at the gate, they were examined closely by a guard, but Valra’s Druidcraft spell (a flower blooming in her hand) and a handful of Tessel’s Zoomy Bloomies succeeded in convincing the guard that they were some sort of floral-themed troupe of entertainers. He waved them on into the city.
Wayport was a small, clean, wealthy city, at least if you ignored the sea of slums and refugees just outside the walls. Ardwyn asked around and quickly got directions to Jilbin’s shop. Like her shop in Cindre, it was located in a back-alley in a high-end shopping district. As the party approached, they noticed an oak tree sprouting through the middle of the cobblestone alleyway, as well as a huge hot air balloon on the roof of the shop. They had clearly found their destination.
Jilbin was sitting behind the counter of the small shop when they entered. “Oh, there you are,” she said happily. “Wait, did we have an appointment? Are you late or am I early?” Without waiting for an answer, she gleefully began pulling out her collection of magic items from under the counter. It was apparent that she had not sold many of them in the past 44 years, but there were a handful of new additions and upgrades that caught the party’s attention.
The gnome was most excited when the party offered to test out some of her inventions. Tessel allowed Ardwyn to apply the “Ceiling Whacks” to her, which slammed her violently into the ceiling before the paladin easily broke its hold. They spent quite a while scraping the wax back together. Jilbin also joyously tested a magical longbow called “Mr. Ballista” on Tessel, shooting an arrow at her with incredible force. Ardwyn also tested the Muffle Puffer (a pipe that could send silent messages) and the Portable Ram (a statue that transformed into an actual full-sized male sheep if you called its name, which was apparently “Rodney”). Valra turned herself into a ram as well and butted heads with Rodney. Seeing this, Ardwyn used her Mouthbeast to have a short conversation with the annoyed ram. Calming down, it soon decided to transform back into a statue.
Adamir briefly snuck out to sell the armor they had gathered from the dead Peacekeepers, getting an extra 100gp in return, as well as a large “feather crest” that was intended to decorate a helm. He then helped organize the party’s purchases, due to their limited funds. Ultimately, it was decided that Tessel would buy the Charmor (a set of plate armor that can charm others until they hear you speak), Valra would buy the Giver Quiver (a quiver that creates magic arrows when you say “thank you”), and Ardwyn would buy the Poser Composer (a lute that allows you to play melodies by plucking random strings).
Jilbin also asked everyone if they had any requests, offering to make them anything they wanted. Valra, still in the form of a ram, just bleated “baaaaaaaaa” in response. Tessel asked for something that would let her use her healing powers at a distance (“like a healing gun,” Jilbin suggested). Adamir gave her the crest he had gotten when selling the armor, which Jilbin accepted with great excitement. Ralnur asked for a big axe, possibly with powers involving blood in some way. Ardwyn asked for a communications device (potentially an “eye pod” of some sort), or perhaps a false mustache that could be double as a set of handcuffs or some other useful object, or maybe something that would allow her to conjure simple illusions.
Jilbin energetically noted their requests, then started to put away the unsold merchandise. It was time to move on...






