The party proceeded into a circular room with a font of holy water in the center flanked by four large statues of Bahamut. Inside stood a man wearing massive plate armor. He turned to them and spoke in a booming voice: “I am Celestahn, priest of Bahamut. Welcome, paladin!” United in their faith, the two greeted each other warmly, and Tessel explained that they had come looking for information about the demon they were tracking. “So it is true, then. Demons in Rakos...” the cleric intoned darkly.
He asked to hear what the party knew, and they explained what had happened so far. Celestahn identified two points of interest. First, he took note of the strange fact that they had encountered a devil on the road, who had interceded on behalf of Baldric. He voiced a suspicion: that Baldric had made a pact with a powerful devil, thereby becoming a warlock, while abandoning the demon to pursue its own aims. “Devils and demons would never work together,” he said, and explained the difference between the two: devils were creatures of order who sought to conquer and rule, while demons were creatures of chaos who sought only to destroy.
But that led him to his second observation: “This confuses me. Why have we not seen cities in flames? This demon is surely capable of greater destruction.” According to Celestahn, a demon would never pass up the opportunity to sow chaos unless it was working toward some even greater goal. Hearing this, Tessel spoke up: “Are there any magic artifacts or other sources of power that this demon might be looking for?” Celestahn went silent and thought for a moment. “There is one thing... Some years ago, a scroll was found in the catacombs beneath this temple. We could not identify it, so we sought the help of the Sage of the Silver Tower-- the former Sage, that is. He told us that it was a Gate scroll,” capable of opening a portal to the Abyss through which dozens or hundreds of greater demons could pour through. “We sent it to the Rangers for safekeeping.”
Shaken by this revelation, Celestahn offered to give the party more information on their foe, which they identified as a Vrock. But he was interrupted as the doors on the other side of the room swung open, and a five-year-old boy walked in the room, wearing a papier-mache copy of Celestahn’s armor and wielding a stick. He walked up to Tessel and struck her armor with the stick, calling out “I smite thee!” The paladin went down to the floor, playing along. Celestahn scolded him, “Cedric! This is a paladin of Bahamut!” “I’m sorry! I didn’t know you were righteous,” Cedric replied. He then walked toward Valra and looked her up and down. “Are you a druid? Daddy says druids are just cats in disguise.” “No,” said the increasingly exasperated cleric, “I said they could turn into cats, among other animals.” The druid responded by immediately transforming into a panther, allowing the boy to pet her head.
Celestahn apologized for the interruption, but since that the party didn’t seem to mind, he decided to go ahead with the discussion of the Vrock. Pulling out a large tome, he opened it to show a terrifying illustration of the vulture demon, and went on to explain their strengths and weaknesses. They were resistant to most magical effects, as well as the elements of cold, fire, and lightning. Their skin would resist most weapons, except those imbued with magic or silver. Their shriek could stun almost any mortal who heard it. They were immune to poison, and they could spread a cloud of poisonous spores from their wings. A vial of holy water could cure this poison, however. Celestahn offered to lend some holy water to Tessel on the condition that she would consider her hunt to be a holy quest of the gravest importance. She agreed. Once all their questions were answered, they bade the cleric goodbye, and Cedric proudly led the party to their beds for the night, petting Valra one last time before leaving them to their rest.
The next morning, the party decided to head to the Warren, the headquarters of the Capital Rangers. Before they arrived, Daelon shared a word of caution. “I still consider us to be a party working on behalf of Cindre. Though most people seem to trust the Rangers, their leader is brother to the Duke of Revo.” Given the fact that Revo had just turned against Cindre, “it could be a sensitive situation.”
A guard at the entrance directed them down a dark, narrow hallway to the office of the Head Ranger, Rawlish Boswell. They were passed by a messenger clutching a rolled-up paper. Ardwyn attempted to stealthily snatch the paper, but accidentally ended up punching the messenger in the stomach. Doubling over in pain, he shot the dwarf a nasty look. “Don’t you know that’s how dwarves flirt?” she asked, twirling her hair. He departed in a hurry, and the party entered the Head Ranger’s office.
Inside, they found a big man behind a desk, wearing scale armor and an enormous greatsword. “Huh? Can I help you?” he asked impatiently. By prior arrangement, Daelon took the lead, asking careful, delicate, pointed questions about what the Rangers might know about the demon. Rawley (as he called himself) responded openly, complaining about the lack of manpower due to the upcoming Grand Council and gladly welcoming the party’s help. He was expecting to get the report from Birch soon (and eagerly asked about what the party found at Inverelle), but the only new piece of information was a potential demon sighting near the village of Tarnsworth, a day’s travel east of Balenor.
Daelon began to gently approach the subject of the Gate scroll, but Tessel, who had been asked by the party to keep quiet, finally ran out of patience and burst out with an explanation of what had happened at the temple. Ardwyn, hoping to divert the paladin, flew into a violent coughing fit, pulling the alarmed Tessel into the hallway with her. Rawley gave a hearty laugh before turning back toward Daelon. “So what’s this about the temple?” The wizard reluctantly relayed what they had heard about the Gate scroll and asked what had happened to it. “We sent it to the Treasury in Highrock for safekeeping, of course,” Rawley said. He paused. “Are you saying that the demon might be trying to summon a Gate to the Abyss?” Daelon nodded. Rawley stared back for a moment, before declaring, “Fuck.”
The party agreed with his assessment and decided that Highrock would be their next destination. Rawley informed them that a gnome employed by the Duchess of Highrock was in charge of the Treasury and would be able to give them more details. With that, the party set off. All except for Adamir. The ranger waited in silence until the door closed behind his departing companions.
(In actuality, Ardwyn had tried to stay behind, crack the door, and eavesdrop. But, slipping once again, she accidentally slammed the door shut. The rogue nonetheless attempted to listen in by putting her ear to the door, but she strained to hear the conversation on the other side.)
“Hello, uncle,” said Adamir quietly. Rawley scowled for a moment at this oddly familiar greeting, but after a moment of confusion, his face softened. “Adamir?” he asked, in wonder. “I thought you were dead...” Rawley, it seemed, had not recognized Adamir until now. But the half-elf had recognized Rawley as a member of his father’s ka-tet. They had not seen each other since his father’s murder. Rawley, caught off-guard, greeted Adamir with awkward warmth, clearly not knowing what to say.
Adamir, on the other hand, had questions. He asked the Head Ranger to tell him everything about the day his father died. Rawley proceeded to haltingly tell the tale: they had made the mistake of taking an anonymous job, which was to involve driving off a small band of orcs in the nearby grasslands. But when they arrived, they instead found a full war party, and the orcs seemed to be expecting them. Badly injured, they were able to escape. Rawley believed they had not left a trail, “but clearly I was mistaken.” Adamir’s father had bitterly accused Adamir’s elven grandfather of setting them up, but said that he was sure his home would be safe, since the grandfather would never endanger Adamir’s mother. Later, the rest of the ka-tet got the news. “Bilston heard from the elves that all three of you had been killed by orcs. She was so upset, she left the Vastwood entirely, without even saying goodbye to that druid she’d been training. Gerra and I left as well... It was a dark time in my life.”
Adamir shared his own memory of that night: that before he was knocked out by a falling beam, he could swear he saw his grandfather stabbing an orc, shouting “too soon!” Rawley quietly absorbed this troubling story. “You know,” he said after a moment, “I’ve tried to keep my ear to the ground, listening for word about your grandfather. I may know where he’s heading. In fact...” He trailed off. “But, no, not yet. Adamir, you’re about to go hunting a demon. I don’t want you distracted. You go deal with this monster, come back here, and we’ll have a chat about your grandfather. Maybe we can go hunting together again. Like old times.”
There was little else to say. Adamir asked for any assistance or supplies that Rawley could offer. The Head Ranger said he had no money to offer, but took the half-elf into the neighboring room (brushing awkwardly past Ardwyn, still stationed at the door), where the Capital Rangers stored their arms and armor. Adamir was able to find a quiver of six silver arrows, and took a new set of splint mail armor for Tessel to use. With this new equipment in hand, he rejoined his companions outside the Warren. They asked what he had been doing, but Ardwyn interjected: “They were, like, ranger bonding over ranger stuff, and you’re a terrible liar Adamir. Let’s go!”
The party set off for some of the nicer shops that were clustered near the center of the city. Ardwyn spent the gold piece she had found in Saphira’s couch to buy a small lump of wax that could serve to deafen the party from the Vrock’s dangerous screech. Looking for more funds, they visited a dwarven alchemist, where Adamir attempted to sell the wereboar hair that he had acquired. “What? Does wereboar hair have alchemical properties?” asked the confused dwarf. But he was eventually persuaded to buy the hair for a mere 2gp. Luckily, just then, the party remembered that they had collected some money from Danica’s body after defeating her ambush a few days ago. Daelon decided to buy a vial of acid from the alchemist, while Valra and Adamir bought a few extra silver arrows in preparation for the fight ahead.
With their preparations complete, Ardwyn suggested one final detour. Leading the party toward the rougher parts of town, she started looking for an appropriately seedy inn or tavern where she could get information from her fellow rogues. Sure enough, she spotted graffiti on the side of a building and immediately recognized it as Thieves Cant. The message promised information and gave directions to a nearby intersection.
Taking Adamir along as her bodyguard, Ardwyn approached the indicated alley and found a man leaning against the wall, whittling a small piece of wood. They greeted each other in Thieves’ Cant before she began to ask about where she might find Danica, not mentioning that the elf had died trying to ambush the party. At first, the man was uncooperative. Seeing her confusion, he explained that he was an information dealer, and that he would need to be paid “in coin or in kind”. At first, Ardwyn tried to haggle his price down from 10gp, with some success. But, unwilling to give up her last few coins, she instead tried to signal her bodyguard to rough up the man, though she was unable to communicate this clearly. Still, Adamir spoke up, telling the man that they could confirm that there was only one Capital Ranger currently in the entire city. Perking up at this, the shady information dealer started to answer their questions. Apparently, Danica had left town four days ago, heading north toward Inverelle.
But he also shared a more interesting tidbit: about three days ago, someone had arrived in town and shaken up the local Thieves’ Guild, “throwing lots of money around”. He didn’t know much about this new arrival, but had heard the name “Baldric” through the grapevine. Satisfied, Ardwyn asked for the man’s name, in case she ever wanted to find him again. “Cyrano,” he answered with a smile. “You can find me right here most days.”
Fully prepared, they set off on the road, deciding to skip over the village of Tarnsworth and head straight for Highrock. A few days later, about halfway to their destination, they encountered a large carriage on the road, which was flanked by several mostly-dwarven guards. “Keep your distance!” warned the woman who seemed to be leading them. “The Duchess of Highrock is proceeding to Balenor for the Grand Council!” Daelon approached and asked to speak to the Duchess. A voice from inside the carriage called out in response. “Let them in, Lena. I’ll speak to them.” The carriage came to a halt.
As the party climbed inside, they found themselves speaking to an old halfling woman with short white hair and a wrinkled face. Daelon identified her as Nellis Mirra, the Duchess of Highrock. “Are you here about the...” she prompted. Daelon nodded in response. She smiled and continued. “The demon? ...I was expecting to see a squadron of Rangers. But we’ll take what help we can get.”
The Duchess went on to explain what had happened in Highrock. “Several days ago, the demon attacked from the skies, heading straight into the Treasury. We were unable to stop it, but several of our brave guards were able to seal it inside.” She went on to tell them that her steward, a gnome by the name of Davros, was in charge of managing the Treasury. He would be able to tell them more and grant them access. Thanking her, they departed and continued on their journey.
After a few more days of travel through open green hills, the party arrived at the city of Highrock. As they approached, it looked like nothing more than a circular wall, standing alone on a flat plain. When they passed through the gate, they found that the the city was just built into the ground, with hundreds of small hill dwellings lit by skylights, and small stalls and parks above. In the center of the city was a huge circle of stone. A guard at the inner gate identified it as the Citadel of Highrock and sent them in, directing them to an inner room.
There they met Davros, an irritable gnome constantly adjusting the tiny set of spectacles resting on his nose. “I suppose you’re the ones who will save us all from this demon, then?” he asked, his voice flat. “Let me be clear. This is already the greatest disaster to strike Rakos in over a century.” He explained that the demon had been sealed inside the Treasury, but it had surely destroyed many (if not all) of the items kept inside. Luckily, the Gate scroll, along with “any other items that could be used by a potential thief to enter or escape”, was kept in a specially-warded chest. There was no guarantee that the demon would be able to be kept out forever, but Davros was hopeful that it had not broken through yet.
He explained what would come next. “I have placed a magical lock upon the entrance to the Treasury. I have set a magical alarm on the other side to ensure that the demon is not too near. I can suppress the lock briefly to let you pass. When you return, you will identify yourself by means of a passphrase of your choosing.” The party choose “Galby sucks”. “Ah,” said Davros, “Galbasux. Very well. I won’t ask what it means. One last thing. Do not think that you can take whatever you like from the Treasury. I know exactly what it contains, and if anything is not accounted for, the Duchess will be hearing about it. Are you ready, then?” He then led the party through the corridors until they reached a gate that was blocked by a huge disc of stone. The gnome ordered a couple of guards to shift the stone, and he then proceeded to whisper something to the gate. It opened, and he stepped aside. The party passed through, and the door was closed, locked, and sealed behind them.
They were plunged into utter darkness and silence, made worse by the wax that each of them had pressed into their ears. Most of the party could see in the dark, but Tessel needed to light a torch to see ahead. However, they worried that the torchlight might alert the demon to their presence. It was decided that Ardwyn would proceed slightly ahead of the others, stealthily scouting the halls and reporting back what she saw. With this plan in place, they began walking down the ramps, further and further beneath the ground.
As they walked, they encountered a series of horrors. First they found the bloodied, mutilated bodies of the guards who had been locked inside the Treasury. One corpse was being continually stabbed by some kind of enchanted dagger. At the bottom of the ramps, they began to see what had happened to the storage rooms. In one, piles of silver and gold had been scattered and partially melted. In others, precious books and documents were burned to ash or ripped into pieces. Another held a variety of objects, most of which had been apparently dissolved in a pool of acid. One held four apparently precious magical objects that had been utterly destroyed, as well as one intact specimen: a shining, perfectly spherical black orb.
Once they reached the middle of the storage rooms, Tessel took the opportunity to call upon her Divine Sense. It seized her with the sudden knowledge that a fiend was indeed present, perched on the side wall of the final storage room. The party gathered to put together a plan of attack. They determined that they should capitalize on the element of surprise and rush the demon all at once. Daelon was the first to run in, and he found the vrock, a foul creature with huge wings and claws, clinging to the wall exactly where he expected it.
Enraged by this sudden and devastating attack, the vrock launched itself into the middle of the group, attacking Tessel with its beak and Ardwyn with its claws. It followed up by throwing its wings wide, scattering a cloud of poisonous spores. Most of the party was able to fight off its effects, but Adamir felt the poison sink in. Luckily, Tessel was quick to empty a vial of holy water on the ranger before the poison could seriously hurt him. Ardwyn teleported to recover her dagger and ran to attack again, while Valra and Adamir struck with more silver arrows, aided by Valra's Faerie Fire.
The vrock, now truly at the edge of death, unleashed its terrifying screech. Thanks to their homemade ear plugs, they were again able to mostly resist the awful sound, but Ardwyn, standing right next to the demon, caught the full blast, momentarily stunning her. The demon took the opportunity to fly over to the other side of Tessel and Adamir, again lashing out with its beak and claws. But a final flurry of fire from Daelon struck the vrock once more with his Flaming Sphere, finally killing it. With one last demonic shriek, it melted into a pool of vile ichor.
Adamir used the empty holy water vial to scoop up a few drops of ichor as proof of their victory. After briefly looking around, they decided to head back (without pilfering any of the intact treasures). They uttered their passphrase “Galby sucks”, and after a moment the door slid open once again, and they stepped back into the Citadel...















